Origin File

A game about pressure, trust, and exit timing.

The rift appeared above the old relay moons, pulling vaults, stations, and forgotten pilots into a single shifting arena.

Built for play first.

Readable Combat

Abilities are loud, silhouettes are clean, and every loss should make sense.

Owned Style

Wallet items are cosmetic, portable, and never required to compete.

Guild Memory

Season records preserve squads, banners, and public match history.

Low Friction

Sponsored sessions, account recovery, and email entry reduce wallet pressure.

The world moves between match nights.

Relay Moons

Dead stations become live combat sectors when the rift tide rises.

Vault Storms

Loot density climbs as exits become harder to hold.

Echo Relics

Cosmetics carry provenance from squad clears, guild events, and seasonal craft windows.

The first four rift records.

01

Prototype duel rooms

02

Guild vault simulations

03

Relic forge tests

04

Season Zero access

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